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Computer graphics with OpenGL
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ISBN: 0131202383 0130153907 9780131202382 Year: 2004 Publisher: Upper Saddle River (N.J.) : Prentice-Hall international,

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Introduction to computer graphics with OpenGL ES
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ISBN: 0429811195 0429443145 0429811209 Year: 2018 Publisher: Boca Raton, Fla. : CRC Press/Taylor & Francis Group,

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Unity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around real-time graphics are presented in a way that allows readers to quickly move on to practical aspects of game programming, especially those adopted in Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value--

OpenGL : a primer.
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ISBN: 0201741865 Year: 2002 Publisher: Boston Addison-Wesley

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Computer graphics --- OpenGL.

OpenGL SuperBible.
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ISBN: 1571691642 9781571691644 Year: 2000 Publisher: Indianapolis (Ind.) Waite Group Press

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Computer graphics --- OpenGL.


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Learn OpenGL : beginner's guide to 3d rendering and game development with opengl and c++
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ISBN: 1789340861 9781789340860 9781789340365 Year: 2018 Publisher: Birmingham : Packt Publishing Ltd,

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A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll l...

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Video games --- Programming. --- OpenGL.

OpenGL(R) shading language.
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ISBN: 0321197895 Year: 2004 Publisher: Boston Addison-Wesley

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Computer graphics --- OpenGL.


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Computer graphics through OpenGL : from theory to experiments
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ISBN: 100328745X 100328745X 1000618382 Year: 2023 Publisher: Boca Raton, Florida ; Abingdon, Oxon : CRC Press,

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From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts.

OpenGL : a primer
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ISBN: 0321237625 0321269829 9780321237620 9780321269829 Year: 2005 Publisher: Boston Pearson/Addison Wesley

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Computer graphics --- OpenGL.


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Interactive computer graphics : a top-down approach using OpenGL
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ISBN: 032131252X Year: 2006 Publisher: Boston (Mass.) : Pearson education,

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OpenGL
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ISBN: 2744008419 Year: 2000 Publisher: Paris : CampusPress France,

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